UUID = "c595dad5-e439-fe75-1220-9dddf6cdf4b3"
the following formulas may also help with tiling
repeat = individual prim axis size / total axis size of surface to tile across
offset = prim distance from center of total surface axis size to tile across
non-rectangular prim faces should use planar mapping mode, and non-touching prims should use half the distance between it and the next prim to calculate it's sides for axis size.
hollow faces use a different formula:
horizontal repeats = (number of hole sides * desired repeats per side * 2 if the shape is prism) / hollow as a percentage
horizontal offset = -.5 - (horizontal repeats - horizontal repeats * hollow as a percentage) / 2)
vertical repeats and offsets are calculated normally.